MVP development

Ship your MVP in 8-12 weeks

You have the funding and a problem worth solving. What you do not have is a mobile product in users' hands. I take an idea from scope to a live app in the stores in 8-12 weeks, and I make the scope decisions that keep that date honest.

What an MVP from me includes

  • A scope we agree in writing, with the cuts that protect the launch date
  • A Flutter app that runs on iOS and Android from one codebase
  • The core flow working end to end, not a clickable prototype
  • Store submission, review and the accounts work that usually stalls founders
  • Subscriptions or payments wired and tested if the product monetises
  • A roadmap of what to build after launch, ordered by what will actually matter

The 8-12 week shape

  1. 01

    Week 1 — scope

    We cut the product down to what proves the business case and drop everything that does not.

  2. 02

    Weeks 2-7 — build

    The core flow is built and running on real devices. A weekly build you install on your own phone.

  3. 03

    Weeks 8-10 — harden

    Edge cases, empty states, performance, permissions and the platform details that decide whether people keep the app.

  4. 04

    Weeks 11-12 — release

    Store submission, review fixes, and a live app with analytics so you can see what happens next.

Timeline

8-12 weeks from kickoff to a live app, with the first installable build in your hands during the first month. If the scope cannot fit that window, I say so before we start.

Proof, not promises

MVPs and products I shipped that are live today.

Questions before you commit

What counts as an MVP?

The smallest product that makes a real user complete the core task and come back. Not every screen in your deck, and not a prototype that only works in a demo.

What if we need to change scope mid-way?

We can, with a trade. Every addition pushes something else out of the release; I show you the trade instead of absorbing it silently and blowing the date.

Do you also design the app?

I make the product and interface decisions that keep the app usable and the build moving. For a full brand system I would rather work with your designer than improvise one.

What happens after launch?

You get a prioritised list of what to build next, and a codebase documented enough for another developer to continue if you prefer to grow a team.

Have a product to launch?

Tell me what it has to do and when it has to exist. You will get a straight answer about whether that is realistic.

Discuss your project